5e attunement limit. 5e wasn't designed around that amount of magic item creep. 5e attunement limit

 
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For example, a +1 War Pick doesn’t require attunement. . Add a comment | 0Jan 07, 2019 Extension 5E Attunement Tracker I found no way to track this easily within Fantasy Grounds, so created the extension. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. For instance, a Bard trying to attune to a magical lute could spend a short rest messing around with the tuning of the lute to become familiar with the item and forge that bond. All in all, attunement in D&D 5e is a very useful mechanic. My only major gripe against 5e is how every character is the same. The default value is 3. Thanks to Valerian for providing an update to the extension that correctly handles deleting an item and updating the total attunement. Overall, increasing your attunement limit requires a combination of leveling up your character, investing in attunement-boosting items, and carefully selecting the magical items that will provide you with the greatest benefits in combat and other situations. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear. I have a Ring of Spell Storing with 1 minute attunement that I want to attune to, replacing an attuned item. Attunement is covered in the DMG on p. More spread in magical item abilities (+1 fire damage for lesser version of +d6 fire damage)The longer I play 5e, however, the longer I'm favoring going back to the paper doll approach, perhaps just with fewer slots or a higher limit. Artificers have found some way to use negative numbers to increase that to 6, again you’d have to ask an artificer as negative numbers as I. g. To do so, you must spend a short rest performing various minor rituals, incantations, and meditation while touching two. Ducky Luck Review. As someone who thinks the whole attunement limit thing of 5e is a reasonable idea badly done this idea of having a single attunement slot able to be used for multiple items with the limit being less the number of such items but based on the power (well rarity actually but I’m guessing they assigned rarity in an attempt to rate power) of. Baseline NOT armored max AC: AC 16 (AC 10 +6 Dex modifier), add +2 Bracers of Defense, Cloak of Protection, 2x Staff's of Defense with dual wielder feat, Ring of Protection. In addition, you must have a Strength score of 17 or higher to lift this great hammer, and Clerics of the Forge Domain have proficiency with this magical hammer. For example, a +1 War Pick doesn’t require attunement. In 5e attunement works by taking a short focusing on the magical item. So, for all of the varied methods people have used to avoid the limit, yours is notably weaker. Spear of the Green. However, the rules for custom magic items on DMG 284-5 do mention attunement. Characters increase the limit of attuned items by level: Lvl 1-5=3 items; Lvl 6-10=4 items, and so on. When you take this feat, you gain an additional magic item attunement slot. Limiting players to three special magic items seems dumb. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. The November 2020 errata for Eberron updates the item description: This item’s attunement requirement has been removed, and both paragraphs of the item’s description have been replaced with the following text: “This item replaces a lost limb—a hand, an arm, a foot, a leg, or a similar. Instead, it's just a ten minute period of concentration to prevent. Attunement. The Artificer’s infusion mechanic is it’s bread and butter, the reason to bring an artificer on an adventure. In older editions of Dungeons & Dragons , your character became a walking-talking magic item storage system. You're now more limited in equipment, with only two rings, one belt, etc. r/AOW4 • Easy fix for Astral Attunement. That alone is extremely impressive. It works, but I tend to allow another slot after 7th level. Sure it's there to limit power increase and borrowed power from items and all that, but it's also there to limit a dynamic between players and the game - treasure. Selecting magic items requires more discernment in the current rules than in some prior editions due to the attunement limits. 2. Flame Tongue. DMs aren't forced to create scenarios that destroy the magic items held by the players in order to reduce the power creep. 1. Too many attunement slots were being tied up by armor and weapons and it was cutting down on their ability to be versatile. InquisitiveCoder. The needle turns into the ink that becomes the. When you attune an item, you allow its magic to mingle with your own life essence. Familiar attunement is something completely different, it's a wizard character option. You learn how to use your artificer infusions to specially modify your Arcane Armor. g. Exclusive Slots & Free Spins Offers: 500% + 150 FS 1st Deposit. "You've now been touched by the deity that favors you, your Strength score increases by +2. I think the 3. Bardic Inspiration You can inspire others through stirring words or music. I know I'm probably preaching to the choir for most of you, but I have a few issues with how attunement works. . DnD 5e works around an intended level cap of 20,. The Bag of Holding does not require attunement. You have all these magic items in the game and cant use them all. Everflowing Attunement. This is you can only attune to 3. 2020-03-26, 09:09 PM. Attuning to an item requires a creature to spend a short rest focused on only that item while being in physical contact with it (this can't be the same short rest used to learn the item's properties). This might sound obvious, but a good selection of 5E’s items don’t require attunement. While wearing this helm, you can use an action to cast the detect thoughts spell (save DC 13) from it. but the 3 attuned item limit seems. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. And one problem I often run into with higher magic settings, is. If attunement doesnt seem like a mechanic they would enjoy, don't include it. A Necklace of Fireballs has anywhere from three to nine beads on it. 1. Adventurer. However I would say one of the reasons for the RAW attunement rules is to limit item stacking shenanigans as much as it is with anything else. Whether or not a mindless undead creature—for. 161. An 'integration more from flavor than from system functionality, a very "crude. Thanks. CryptoIf you want the AL rules they are more limited that attunement. Sure it's there to limit power increase and borrowed power from items and all that, but it's also there to limit a dynamic between players and the game - treasure. Here's how that works. If you're game is going to be that high magic, I don't think there's anything wrong with getting rid of attunement as a whole, just expect your players to be that much more powerful because of it, and adjust accordingly. Cursed; you think you can cast detect thoughts but instead are hearing a projection of your own prejudices. Fighters can only attune up to three. On the screenshot, the tracker is set to a limit of 2 attunements. This allows for a balanced character with no one stat being too powerful or too weak. The rod has properties associated with six different buttons that are set in a row along the haft. G. Adamantine Armor. Advantage and Disadvantage are blessings for DMs. I understand how attunement could help a DM who has given out too many magic items, but even then there is only so much it can do if they've given out the really powerful items. The attunement limitation is also coupled with a secondary limit of how much skin surface a magic tattoo covers (regardless of creature. Low levels few items, and at 20th a possible, but highly improbable, 5 items. That being said, there are some obvious exclusions implied. I've often heard people talk about how +X equipment is so boring, and as a DM they'd much rather give out magic items that are interesting (e. We would like to show you a description here but the site won’t allow us. Attunement in D&D5e. Also heavy weapons require strength investment and no attunement mantras scale off of strength. I think the 3. Player characters normally have an attunement limit of 3 items. Its enchantment scales to its rarity, with uncommon grimoires providing a +1 bonus to your spell attack bonus and spell save. But your game, your rules, boss. Ioun stones are the one place where I allow multiple items to count as one attunement. This rule doesn’t imply that such creatures have the ability to attune to magic items. The Dungeons & Dragons Fighter class can consistently provide the best damage output of any class in 5e D&D, but having the proper magical equipment for each build is crucial. There were 3 slots and you could click the little box of the items you wanted to attune to in the attunement section. However there are no ways, as far as I know, to transform yourself into him nor to obtain the trait as a PC (outside of unadulterated DM-fiat). You should still be able to swing the +1 sword, and it would do the extra +1. So if you don't create your NPCs as if they're a PC, what do you actually do. A single combatant can only concentrate on one spell - it makes having allies that much more important. Now I'm DM'ing in 5th edition. Facebook 0 Twitter Reddit 0 Likes. I've often heard people talk about how +X equipment is so boring, and as a DM they'd much rather give out magic items that are interesting (e. Identifying an item tells you if it requires attunement. it doesn't add damage to spells, it limits them. This also means that using all your attunements on Ioun Stones gets you a maximum of three. Thanks to st4lk3r87 for providing an update to the extension that adds an option to change the attunement limit from 1 to 10 within Options and also enforce the limit on the inventory tab. In 5e, attunement replaces body slot limits. Jan 07, 2019 Extension 5E Attunement Tracker I found no way to track this easily within Fantasy Grounds, so created the extension. If the prerequisite is a class, a creature must be a member of that class to attune to the item. That player characters will only ever have access to 3 attuned items, one concentration spell and 1 bonus action per turn are some of them. Wondrous Item, varies (requires attunement by a wizard) First up on our list is the arcane grimoire, a spellbook designed to enhance the power of the magic it contains. From Dungeon Master's Guide, page 156. How To Get More Attunement Slots 5e; How To Gain More Attunement Slots Slot;. The only rings that don’t require attunement are the Ring of Swimming, Ring of Water Walking, Ring of Animal Influence, and the Ring of Three Wishes. Your Pact of the Blade feature can now affect an artifact or a sentient weapon. They don't require attunement because offsetting them just means bumping enemy AC by the + and HP by a similar amount. This limits your ability to improve your AC outside of Ability Score Improvements. When you cast a paladin spell with a target of Self, you can’t lose concentration on the spell from taking damage. Alchemy Jug 5e – Encourages creative (liquid-based) ideas. This wasn’t a bad way to limit spell stacking. , enchantment, dispel magic, torture, persuasion, bribery, etc). Staves are an exception to the rule. Tidy 5e Sheets v0. An item only requires attunement if it says it does. 5 that was deliberately dropped for 5e. ago. . So, 5e removed all that by introducing a limit of only 3 attunement slots for most classes. This non-attunement item can produce near-infinite amounts of water. This set of cloth and tooled leather bands can be worn as a belt or accross the chest with fittings to hold ammunition and similar small items for ready retrieval, but it holds far more than it appears and can readily accommodate small melee weapons as well and always. A subreddit for D&D 5e and One D&D homebrew. 5e's attunement is pretty nearly glossed over, but you could explore it in more detail, either in terms of fluff (describing the details of and reasons for the process in more detail), or crunch (requiring certain checks to successfully attune an item, for instance, or making un-attuning a thing). While the sword is ablaze, it deals an extra 2d6 fire damage to any target. If the character has no space for attuning then they can not attune to the cursed item and it is inert until such a time as they free up space and try to attune. You would then be able to attune to a number of items equal to your proficiency bonus. However, PC’s in 5e are ridiculously OP. If you are attuned to a suit of armor and a shield, you can either increase both bonuses by 1 or increase. I find the decision as to which items require attunement and which don’t inexplicable making the intent of it being a limiting event not only non functional but irrational. If you would like to test out the new Tidy 5e Sheets,. ) counts against both your character’s limit of three attuned items and the character’s permanent magic item count. As long as the player doesn't have more than their attunements limit this is. Baseline armored max AC: AC 21 (Studded Leather +3 & +6 Dex modifier OR Half Plate +3 & +3. the Staff of Adornment. 1. Thread starter werecorpse; Start date Sep 22, 2019;. To some degree, that’s true. While you hold the drawn spear, it creates an aura in a 10-foot. The Cloak of Protection is Uncommon, but does. You can only jump half the distance without the run-up. The reason for the cap is in theory to prevent power creep. The slaves revolted and used their combined powers to lay waste the kingdom, open a portal, then go home. They learn 12 different infusions and infuse 6 different items. This is you can only attune to 3. Source: Dungeon Master's Guide. D&D 5E Abandoning attunement and scaling back concentration. 5. Not sure how much up to date that sheet module is, but you were to revert it back to the default sheet. You can also use a bonus action to speak the armor's command word and cause the armor to assume the appearance of a normal set of clothing or some other kind of armor. Yes. You’d typically have up to 10-15 magic items on you in the late game, all doing. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Properties. So my friend and I were trying to come up with a way to make a campaign setting that was more on the same magical scale as Eberron, or just a very high magical setting. I really like many things about 5th, but there are some things that run counter to what I'm used to bug me. My players can attune to different numbers of magical items. Tattoo Attunement. It's a fail-safe: You can't fuck up by giving the party too many magic. At level 12 this feat will allow the player to attune to a 5th. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. 5 and 4. "Attunement" of items like in 5e/other editions is called investiture in PF2e. Passive buffs are okay, but anything that gives you more. Basically we had the attunement limit but it only really applied to magic items outside each character's wheelhouse. If you put a 1, instead of adding 1 slot, it will instead hard set the number of slots to 1. In 5e they’ve gone the other way by saying that your limit is based in the number of casters you have. 2nd Level – 1 Slot. The Magic Tattoo Coverage table in Tasha's Cauldron of Everything helps visualize how big a tattoo might be, but it doesn't impose any limits. . You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Magic items - Artificer levels give us five attunement slots, we'll take a Robe of Stars, a Luck Blade, a Ring of Protection, a Stone of Good Luck and a Staff of Power. And it never ends. When you end an elemental stance early, you can use any other stance that you have not yet used as part of the same bonus action. Ramco. An item only requires attunement if it says it does. There are 7. Crouching out of sight on a high tree branch in the form of a leopard, a human peers out of the jungle at the strange construction of a. Some items only work if they're attuned to you; if they are not attuned, they act like a nonmagical item. While wearing this ring, you are immune to magic that allows other creatures to read your thoughts, determine whether you are lying, know your alignment, or know your creature type. Okay, if you've reached your attunement limit, does that mean that you can't make use. The Creating Spell Slots table shows the cost of creating a spell slot of a given level. The bag weighs 15 pounds, regardless of its Contents. It can carry up to 400 pounds, but its flying speed becomes 30 feet while carrying over 200 pounds. It has three other properties as well, detailed below. This is just how I use the magic in my campaign. Some D&D 5e wands specifically require “attunement by a spellcaster. This is clearly false because otherwise no one would fall for cured items. Only old fogies like me who prefer older systems dislike certain aspects of 5e. Cursed items cannot force a character to attune to them. This bond is called attunement, and certain items have. This is weaker than this. The logic is that attunement requires you to bond with the item and some people are better at bonding than others. For instance, weapons and armor that just grant pluses (even +3) don't require attunement. The paraelemental planes will murder them on entrance in more ways than a true elemental plane will, and parts of the Abyss, Baator, Gehenna and Pandemonium are suicide without stacked resistances via magic items. Replacing all 5E's most disappointing spells, because your game deserves better!. Sometimes the right path proves too demanding, sometimes a situation calls for the lesser of two evils, and sometimes the heat of emotion causes a paladin to transgress his or her oath. Pact of the Blade (which is a class feature, not a spell) as named is new to 5e, although pact weapons have been part of the class since 4e. Firsts off, let me state that I know that technically 5e is meant for "low(er) magic" settings. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. I like the idea behind attunement, but, it's not very fun the way it's implemented. Therefore, i propse the following: Super low. BG3 has a slot-based inventory system, which serves a similar gameplay purpose, making it less important for them to implement Attunement. An 'integration more from flavor than from system functionality, a very "crude" integration of Exhaustion, Death Save and Rest (both. E. The same goes for magic items. "Attunement" of items like in 5e/other editions is called investiture in PF2e. As long as you have one of three attunement slots open and an hour to complete the ritual, you’ll receive the benefits of the magical item. If you're happy with what you have you're happy with what you have play the game and. Whether or not a mindless undead creature—for. The wielder can extinguish the light as a bonus action. However, keep in mind that DMs have the final say on these rulings. Oct 9, 2012. Each time you do so, choose a magic item that you can make with it, picking from the Replicable Items tables. You decide what it looks like, including color, style, and accessories, but the armor retains its. with magic. For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges 2020-03-26, 09:09 PM (ISO 8601) Assistants are a 15th-level Bard, a 1st-level Peace Cleric and a 6th-level Paladin. If such a thing were implemented into 5e, I'd expect it to take the form of randomly getting detrimental effects more than an arbitrary limit, though an arbitrary limit could be used to determine when random detrimental effects should be rolled, e. You should see an entry there for it. I never liked D&D 5e's rule on limiting attuned magic items but I understand the necessity of it. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. One that increases your attunement limit (and does nothing else), and another that gives +1 spellcasting ability and lets you use your spell save DC for magic items that have spell saves. At the same time, 5e absolutely started out as banking heavily on the provenance of previous editions, and. Posted by u/buttstuffisbeststuff - 3 votes and 12 commentsTidy 5e Sheets v0. Your turn is yours. 2. The attunement limit is there for a reason, yes. An item can be attuned to only one creature at a time. So making Ioun Stones require attunement is the equivalent of making them take, say, your headband or hat slot in 3. If it ever becomes an issue of a player being too strong and having more than 3 attunable items, I just either find a way to rob them of the item in game or talk to the player about picking which item he likes more (which you can still RP pretty well if you want to. Other attunement limitations still apply. The text specifically uses "Replicate Magic Item" for Bag of Holding as an example to show that while you can create several Bags of Holding by taking the Infusion multiple times, you. Alternatively, you can take a short rest while holding and focusing on the item, at the end of which the character "learns the. So, 5e removed all that by introducing a limit of only 3 attunement slots for. Breaking Your Oath. Our DM allows us to attune up to our proficiency bonus. By the end of my campaign most characters had 2-5 attunement magic items for "free" in addition to their 3 attunement ones. Why have a limit unless. $endgroup$ – Raj. Conclusion – Attunement in D&D 5e. Even if I dislike the concept of attunement* I recognize that it was very helpful in teaching me how reward players in 5e. r/DnD5e. Treat the saving throw as if the. I say that because of two reasons really, assumed permanence as well as how many of 5e's magic items often wind up looking like something that would be right at home in the epic level handbook. 5E is not meant to be like an MMO, with a magic item in every "slot" on the body and switching magic items based on upcoming encounters. Reply reply Jujufiend • As far as my understanding goes, there is no technical limit to equipment in 5e. It doesn’t require attunement, and has a fly speed of 50 feet, though many medium characters will exceed the 200 pound limit to reduce the speed to 30 feet, but even then 30 feet fly speed with no duration cap and requiring no action after speaking the command word is absolutely incredible. In DND 5e, the number of attunement slots you get depends on your character level. Instead you just have attunements. Arcane foci are popular items in D&D 5e because of their narrative power and their suite of magical powers. SRD-OGL v5. They gain extra attunement slots upon hitting levels 10, 14, and 18 and can ultimately attune to a whopping six magical items at a time. If a magic item requires attunement, only the attuned creature can benefit from that item's effects. The Hammer can be thrown to release a devastating thunder clap, increases the wielder's Strength score by four, and lets the wielder's Strength reach 30 instead of the usual limit. Most characters can only ever attune to three magical items. There is no hard and fast limit on the number of magic items a character can use in D&D 5e, but attunement rules and rarity levels may affect their usage. A creature can be attuned to no more than three magic items at any given time, and you can attune yourself to only one item during a short rest. High Magic Campaign in 5E. edit: Found your homebrew feat, that seems way more manageable. A character with a Strength score of 15 can jump long distances of 15 feet. A comprehensive list of all official magic items for Fifth Edition. Hi, obviously the magic item limit for 5e is 3 so here is a fear I came up with to overcome that, any feedback is welcome :) Master Attuner Requirements: 15 intelligence or Wisdom. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. As a game, 5e has built in the attunement restriction to, ironically, allow greater emphasis on the story and give more control to the DM over magic item distribution. You could just as soon touch an artifact, drink a potion, or be blessed by a god that gives you a permanent boon. Sun Blade. I understand why attunement exists, and it's much the same reason concentration exists: to prevent stacking a ridiculous number of buffs. The Presence of Attunement Will Solve Many Power Problems. Cost. You have posted a question about FoundryVTT. Conjunctive Attunement. Any attempt to attune to a fourth item fails; the creature must end its attunement to an item first. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. Lohagar • DM • 5 yr. ThatSilentSoul • 3 yr. They learn 12 different infusions and infuse 6 different items. There were 3 slots and you could click the little box of the items you wanted to attune to in the attunement section. Arcane Grimoire. For example, a Ring of Protection provides a creature wearing it with an additional +1 bonus to their armor class. . Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. Basic ideas: Remove the attunement limit. You also have a limit to how many items you can infuse at a time. Artificers have found some way to use negative numbers to increase that to 6, again you’d have to ask an artificer as negative numbers as I know them can not be prime. That way you can tailor it to the party and set some limits through the item design. D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicAttunement is a big benefit for DMs and game balance, in that it limits the number of powerful magic items a character can use. Hero. The game already throws at the group many times its numbers in encounters so why cant we use. Too many attunement slots were being tied up by armor and. As mentioned previously, exhaustion is primarily a mechanic to address overexertion while adventuring. For D&D 5e Builds, Tips, News and more see our Youtube Channel Dork Forge Feel free to message for any build requests or challenges. Feature: Exhaustion, Death Save and Rest on NPC. N'hésiter pas à visiter le site Aidedd fournissant de nombreuses aides de jeu, scénarios, règles etc. Without the limits imposed by the concentration rules it is possible for some fairly OP player actions. If you did put a 4 there, and it’s still setting the number of slots to 1, then that’s a glitch/bug. Replicate Magic Item. Retrieving an item from the bag requires an Action. . ago. It can reply — using a bonus action to do so — while your. An item can be attuned to only one creature at a time, and a creature can be attuned to no more than three magic items at a time. Basically the title; the biggest issue with multiclass is you likely lose out on ASIs, but given how there’s no attunement limits (standard limit in 5E is 3 items), does this mean some multiclasses are more viable since we’ve already seen items and permanent buffs in EA that can increase your ability scores, among other powerful affects?As the newest class in 5e, artificers had some pretty big expectations. You can now jump 45 feet if you cast the Jump spell. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. Published Feb 2, 2022 To get the most out of Dungeons & Dragons' most powerful magic items, players will have to attune to them first. And in 3. Tiny construct, neutral. Gauge Charge Time: 90s ※Action changes to Enkindle Bahamut upon execution. Jul 2, 2021. I wouldn't use any of these items. There’s no limit to how. Using this infusion, you replicate a particular magic item. Extra Attunement. In fifth edition, attunement limits the number of powerful magical items that benefit a character, but many items work without attunement. Magic item slots are very lenient in 5e and mostly up to DM Discretion, with that being said. Obviously, you can sprinkle on whatever flavor you wish. . In my home games I changed the limit from a fixed number ("3") to your Proficiency Bonus so higher level character could have more attuned magic items. In this case, the attunement limits prevent abuse of these quite powerful though also more fragile magic items. Wondrous item, common (requires attunement by a rogue; see below). 5e does not allow items to. The grass is not necessarily greener on the otherside especially since 5e has an 'attunement' limit for magic items - 3 to be precise. Wondrous Item, rare. 2. Attunement, I think 5e's conceit on balance (whether it truly is so or not is of course debateable) doesn't function well with folks who walk around with magic items as if they were enchanted Swiss army knives. by Wizards of the Coast. . Compendium Characters (previously Vault) Manage Audio Token Marker Library Roll20 Companion App D&D Hub Marvel Hub GM Hub Dungeon Scrawl. Bonding=/=Attunement. +Rob Conley had created a chart or an excel file listing all the weapons that required attunement from the DMG, and we played around with the concept a bit. In my home games I changed the limit from a fixed number ("3") to your Proficiency Bonus so higher level character could have more attuned magic items. 1. 5e wasn't designed around that amount of magic item creep. I understand how attunement could help a DM who has given out too many magic items, but even then there is only so much it can do if they've given out the really powerful items. A character can spend one or more Hit Dice at the end of a short rest, up to the character’s maximum number of Hit. Helm of Telepathy. much your whole body, but otherwise, any combination of tattoos could coexist without overlap within that 3-tattoo limit. As for concentration; in the game of Bushido They limited spell stacking by saying that certain spells couldn’t be active on the same person at the same time ie no stoneskin and resist elements. And a total of 6 attunement slots for the Artificer, as they obviously love their magical items. The attunement/limit really just provides a mechanical backup for the approach I take anyway.